Visual Artist, working across 2D/3D Visualization, Graphic Images & Motion Graphics
I create visual content that explores ambiguity, spatiality, and perception through graphic languages.
Much of my interest lies in questioning the stereotypical roles of images, and slightly bending the visual expectations we hold. People often describe my work as "abstract"—a term I don’t strictly define, but rather use as an entry point into the unstable, hard-to-describe spaces where image, concept, and perception overlap.
I enjoy constructing and decorating square frames, moving fluidly between different proportions. To me, the square is a modular unit—a vertex in a larger grid where images are interconnected. The boundary of one frame hints at another, and this suggests a narrative structure made of surfaces, layers, and transitions.
I am particularly curious about how visual content is perceived, circulated, and consumed today. I often ask:
What kind of images feel “new”?
How long does that sense of novelty last?
How is “value” created around images in a culture of saturation?
These questions inform my attempts to visualize ephemerality, spectacle, and the lifespan of graphic aesthetics.
Lately, I've been exploring ways to expand and deepen the concept of contemporary graphics by incorporating textures from existing graphic design, new media, and interactive technologies used in visual elements. I'm interested in how these intersections can push the boundaries of what graphic images can be and mean, creating work that resists fixed interpretation while opening up new possibilities for visual experience.
Assemblygrid began through research and experimentation with digital graphics and image aesthetics.
Since 2023, I developed an interest in current digital image production methods and their aesthetic tendencies. Based on this interest, I began exploring possibilities for new visual languages that extend beyond conventional approaches through various experimental graphic projects. This process highlighted two key areas of focus: exploring alternative applications of widely-used graphic technologies and investigating new aesthetic possibilities in graphic design.
Recognizing the limitations of existing social media platforms' linear structures, I felt the need for a space that allows for expanded discourse and multi-layered approaches to graphics. This led to the development of an independent research platform that integrates digital image aesthetics, design theory, and contemporary visual culture studies.
This website functions as a platform for archiving this journey and sharing research on alternative graphic image-making methods.
어셈블리그리드는 디지털 그래픽과 이미지 미학에 대한 연구와 실험을 통해 시작되었습니다.
2023년부터 3D 그래픽 작업을 중점적으로 진행하면서, 현재의 디지털 이미지 생산 방식과 그 미학적 경향에 대한 관심을 갖게 되었습니다. 그러한 관심을 바탕으로 여러 실험적 그래픽 프로젝트를 통해 기존의 관습적 접근을 넘어선 새로운 시각적 언어의 가능성을 탐구하게 되었습니다. 이 과정에서 두 가지 핵심 관심사가 부각되었습니다: 널리 사용되는 그래픽 기술의 대안적 활용 방법 탐구와 그래픽 디자인의 새로운 미학적 가능성 모색입니다.
기존 소셜 미디어 플랫폼의 선형적 구조가 갖는 한계를 인식하고, 그래픽에 대한 보다 확장된 담론과 다층적 접근이 가능한 공간의 필요성을 느꼈습니다. 이에 따라 디지털 이미지 미학, 디자인 이론, 동시대 시각문화 연구를 통합적으로 다룰 수 있는 독립적인 리서치 플랫폼을 구축하게 되었습니다.
본 웹사이트는 이러한 여정을 아카이빙하고 대안적 그래픽 이미지 제작 방법에 대한 연구를 공유하는 플랫폼으로 기능합니다.